If there’s one way to start a fight amongst game developers, it’s to talk narrative. There are those who think that narrative should serve gameplay. Those who think that story comes first. Those who think that story has nothing whatsoever to do with games.
One look at Analogue: A Hate Story– heck, one look at the title– and you know exactly where developer Christine Love stands on the continuum. The game unfolds as a kind of interactive epistolary novel: diary entries and discussions with the on-board Artificial Intelligences ultimately reveal the fate of a starship that has been lost for thousands of years.