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Year of the Indie Game? Our Chat w/ Stephanie Barish, CEO of IndieCade
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Year of the Indie Game? Our Chat w/ Stephanie Barish, CEO of IndieCade

    • #indie games
    • #video games
    • #IndieCade
    • #E3
  • 1 year ago
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To be completely honest we had no idea what to expect. There were very well known people in the industry, very smart people being paid a lot of money for their opinions, who told us we were crazy for coming up with the $500K for the goal. We should be asking for $900,000. We should be asking for a million, for the full budget, because the trailer’s so good. The game is so solid. The reputation of the team and Logan is so strong that we’d be crazy not to ask for more money.

I honestly didn’t have anyone approach us and say that we were being too aggressive.

Ryan Payton of Camouflaj on the Kickstarter campaign for the iOS game Republique.

The game, despite a fine creative pedigree and worthy ambition, has stalled out on the crowd funding site. Can Payton and company turn it around?

    • #indie games
  • 1 year ago
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Check out the teaser trailer for 100 Yen: The Japanese Arcade Experience, and a trailer spoof of Indie Game: The Movie.
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Check out the teaser trailer for 100 Yen: The Japanese Arcade Experience, and a trailer spoof of Indie Game: The Movie.

    • #indie games
    • #japanese arcades
    • #arcades
    • #arcade culture
  • 1 year ago
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GET YOUR GAME ON!
IndieCade is now accepting submissions. We’re posting the press release below:

Submissions for IndieCade’s 2012 International Festival of Independent Games are now open at the IndieCade website: www.indiecade.comIndieCade invites independent game artists and designers from around the world to submit interactive games of all types. Works-in-progress are encouraged.IndieCade programs are designed to bring visibility to and facilitate the production of new works in the independent game community.“Our mission is to spotlight the best cutting-edge work and the most innovative game designs — often thriving at the fringes of the game industry,” Stephanie Barish, CEO, IndieCade explains. “Our goal is to bring public as well as industry attention to exciting, innovative games, created by independent developers.”Games selected will be spotlighted at the annual IndieCade Festival, Oct. 4 – 7, 2012; featured on IndieCade’s website and promoted via social media. Finalists will be considered for more than 12 categories, with winners honored at a formal awards ceremony during the fall festival.Game-makers selected as finalists will receive two VIP all-access tickets to IndieCade 2012, including admission to the awards celebration and all VIP receptions and social events.Any team that submits a game receives a main festival pass; an invitation to participate in  IndieXchange, a day long program offering practical workshops, networking opportunities and one-on-one meetings with art leaders, publishers and potential funders.About IndieCade:IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. www.indiecade.com
View Separately

GET YOUR GAME ON!

IndieCade is now accepting submissions. We’re posting the press release below:

Submissions for IndieCade’s 2012 International Festival of Independent Games are now open at the IndieCade website: www.indiecade.com

IndieCade invites independent game artists and designers from around the world to submit interactive games of all types. Works-in-progress are encouraged.

IndieCade programs are designed to bring visibility to and facilitate the production of new works in the independent game community.

“Our mission is to spotlight the best cutting-edge work and the most innovative game designs — often thriving at the fringes of the game industry,” Stephanie Barish, CEO, IndieCade explains. “Our goal is to bring public as well as industry attention to exciting, innovative games, created by independent developers.”

Games selected will be spotlighted at the annual IndieCade Festival, Oct. 4 – 7, 2012; featured on IndieCade’s website and promoted via social media. Finalists will be considered for more than 12 categories, with winners honored at a formal awards ceremony during the fall festival.

Game-makers selected as finalists will receive two VIP all-access tickets to IndieCade 2012, including admission to the awards celebration and all VIP receptions and social events.

Any team that submits a game receives a main festival pass; an invitation to participate in  IndieXchange, a day long program offering practical workshops, networking opportunities and one-on-one meetings with art leaders, publishers and potential funders.

About IndieCade:

IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.

IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. www.indiecade.com

    • #indie games
    • #indiecade
    • #video games
  • 1 year ago
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