GET YOUR GAME ON!
IndieCade is now accepting submissions. We’re posting the press release below:

Submissions for IndieCade’s 2012 International Festival of Independent Games are now open at the IndieCade website: www.indiecade.comIndieCade invites independent game artists and designers from around the world to submit interactive games of all types. Works-in-progress are encouraged.IndieCade programs are designed to bring visibility to and facilitate the production of new works in the independent game community.“Our mission is to spotlight the best cutting-edge work and the most innovative game designs — often thriving at the fringes of the game industry,” Stephanie Barish, CEO, IndieCade explains. “Our goal is to bring public as well as industry attention to exciting, innovative games, created by independent developers.”Games selected will be spotlighted at the annual IndieCade Festival, Oct. 4 – 7, 2012; featured on IndieCade’s website and promoted via social media. Finalists will be considered for more than 12 categories, with winners honored at a formal awards ceremony during the fall festival.Game-makers selected as finalists will receive two VIP all-access tickets to IndieCade 2012, including admission to the awards celebration and all VIP receptions and social events.Any team that submits a game receives a main festival pass; an invitation to participate in  IndieXchange, a day long program offering practical workshops, networking opportunities and one-on-one meetings with art leaders, publishers and potential funders.About IndieCade:IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. www.indiecade.com

GET YOUR GAME ON!

IndieCade is now accepting submissions. We’re posting the press release below:

Submissions for IndieCade’s 2012 International Festival of Independent Games are now open at the IndieCade website: www.indiecade.com

IndieCade invites independent game artists and designers from around the world to submit interactive games of all types. Works-in-progress are encouraged.

IndieCade programs are designed to bring visibility to and facilitate the production of new works in the independent game community.

“Our mission is to spotlight the best cutting-edge work and the most innovative game designs — often thriving at the fringes of the game industry,” Stephanie Barish, CEO, IndieCade explains. “Our goal is to bring public as well as industry attention to exciting, innovative games, created by independent developers.”

Games selected will be spotlighted at the annual IndieCade Festival, Oct. 4 – 7, 2012; featured on IndieCade’s website and promoted via social media. Finalists will be considered for more than 12 categories, with winners honored at a formal awards ceremony during the fall festival.

Game-makers selected as finalists will receive two VIP all-access tickets to IndieCade 2012, including admission to the awards celebration and all VIP receptions and social events.

Any team that submits a game receives a main festival pass; an invitation to participate in  IndieXchange, a day long program offering practical workshops, networking opportunities and one-on-one meetings with art leaders, publishers and potential funders.

About IndieCade:

IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade’s programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.

IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. www.indiecade.com

IndieCade Turns To Kickstarter To Launch Video Project
IndieCade — the  international festival of independent games — bills itself as the  “Sundance of video games”, an assertion that the festival has been  delivering on since 2005. Two years ago, the festival added a conference  track full of classes, panels, keynote speakers and more. Now they’re  trying to take that content and get it out into the wider world beyond  the festival.
“Theres something about IndieCade,” says conference co-chair Colleen  Macklin, “there’s something about being in the small and intimate  environment and being amongst like minds that leads to a much deeper  discussion about the aesthetics of games and the creation of them. We  thought that it’s some of the most compelling content around games  creation and game design.”
The festival has launched a Kickstarter campaign to fund professionally videotaping the conference track, which would  then be available online. While IndieCade relies on fiscal sponsorship  to run the festival — Macklin notes that the festival and conference  passes don’t cover all the costs — the idea behind using Kickstarter to  fund the taping was a response to a perceived demand for a high quality  recording.
“The community was initially interested in the video taping,” says  Macklin. “We thought that one of the best ways to do this is to put it  out to the community and see if people are as in to it as they describe,  and see if they are willing to contribute.”
Read more on Turnstyle»
IndieCade Turns To Kickstarter To Launch Video Project

IndieCade — the international festival of independent games — bills itself as the “Sundance of video games”, an assertion that the festival has been delivering on since 2005. Two years ago, the festival added a conference track full of classes, panels, keynote speakers and more. Now they’re trying to take that content and get it out into the wider world beyond the festival.

“Theres something about IndieCade,” says conference co-chair Colleen Macklin, “there’s something about being in the small and intimate environment and being amongst like minds that leads to a much deeper discussion about the aesthetics of games and the creation of them. We thought that it’s some of the most compelling content around games creation and game design.”

The festival has launched a Kickstarter campaign to fund professionally videotaping the conference track, which would then be available online. While IndieCade relies on fiscal sponsorship to run the festival — Macklin notes that the festival and conference passes don’t cover all the costs — the idea behind using Kickstarter to fund the taping was a response to a perceived demand for a high quality recording.

“The community was initially interested in the video taping,” says Macklin. “We thought that one of the best ways to do this is to put it out to the community and see if people are as in to it as they describe, and see if they are willing to contribute.”

Read more on Turnstyle»

Is GameStop Cheating Customers?
Most weeks we’d just let this ride until the Game of Buzz post, but what video game retailer GameStop has been caught doing is so low that we just had to join the chorus.
It turns out that GameStop has been opening up the boxed copies of the PC version of the new, much talked about game Deus Ex: Human Revolotion that hit stores this week, and removing a coupon that was packed in by  the game’s publisher, SquareEnix. What was the coupon for?
READ MORE»
Is GameStop Cheating Customers?

Most weeks we’d just let this ride until the Game of Buzz post, but what video game retailer GameStop has been caught doing is so low that we just had to join the chorus.

It turns out that GameStop has been opening up the boxed copies of the PC version of the new, much talked about game Deus Ex: Human Revolotion that hit stores this week, and removing a coupon that was packed in by the game’s publisher, SquareEnix. What was the coupon for?

READ MORE»